The sword breaker was a knife with "teeth" on the back of the blade to catch the opponents sword, being able to deflect, bending or even breaking it.
I made my own design taking inspiritation from other parrying daggers.
The asset has 2228 quads (4262 tris). Textures comes in 3 versions: PBR, for Unreal Engine and for Unity.
Modeled in Maya, high poly done in Zbrush, textures and renders created in Substance Painter.
If you like my models, check my linktree below.